A content restoration mod for Skyrim Special Edition and the official DLCs.
From the depths of the ether, or just the cutting room floor, comes forth several NPCs, some quests, and other miscellaneous content which was created but never implemented in the game. If ever you had the feeling that Skyrim was missing something, you were probably right! This mod should relieve a bit of that. Villages that were supposed to exist have been brought back. Quests that were partially implemented have been completed. Various items have been restored that were still in the data files. NPCs have been brought back to the game and given homes where appropriate. Plus plenty of other random bits of stuff that was mentioned in the game but didn't exist yet.
NPCs were implemented using the list available on the UESP: https://en.uesp.net/wiki/Skyrim:Unused_NPCs
Unimplemented quests were seeded by the following list on UESP: https://en.uesp.net/wiki/Skyrim:Unfinished_Quests
Some unimplemented items have been added from the following UESP list: https://en.uesp.net/wiki/Skyrim:Unobtainable_Items
Skyrim Special Edition 1.6.323 or greater.
Unofficial Skyrim Special Edition Patch 4.2.6 or greater.
DO NOT extract the contents of the BSA file into your Data folder as loose files, or let your mod manager perform an equivalent function on the contents of the file. Doing so will cause things to load in the wrong order and break the game. Skyrim is intended to load a BSA alongside it's ESM/ESP file. Circumventing this causes issues which I will not provide support for. If you insist on going against this advice, you will receive no support for the problems you generate as a result of this.Installation - Wrye Bash BAIN
Drop the archive into your Skyrim Special Edition Mods\Bash Installers folder, then install as usual.
Make sure the mod is active in the Wrye Bash mods tab.
Use the "Download with Manager" button on the Cutting Room Floor page at Skyrim Nexus. The installer should take care of things from there.
Then simply make sure NMM has the mod activated.
Drop the Cutting Room Floor.esp, Cutting Room Floor.bsa, and Cutting Room Floor - Textures.bsa files into your Data folder.
Activate the mod using whatever management tool suits you.
Due to the nature of Skyrim mods, especially those with scripts, it is STRONGLY recommended you do not attempt to uninstall this mod once you've begun using it. The scripts altered by the mod, as well as several portions of the content will be permanently altered and will not restore themselves to their previous states.
This is not a defect in this mod, it is merely how Skyrim works with any mod that includes scripted changes. There is nothing I or anyone else can do about this. You need to load a save prior to having installed this mod in order to restore the game to its previous condition.
If you insist on removing the mod and continuing with the save though, the Cutting Room Floor.esp, Cutting Room Floor.bsa, and Cutting Room Floor - Textures.bsa files must be removed from your Data folder. Any errors or residual changes left behind by doing so are your sole responsibility and any complaints about this will be ignored.Load Order
Load early, as close to the top of your load list as reasonably possible since this mod deals in restored vanilla content.
LOOT should be used for optimal placement.Implemented in This ModNPCs
Argi Farseer - Stonehills. Works in the mine, has a home in Stonehills, takes a random stroll around the mining camp at night.
Talib - Stonehills. Restored his house, works the mines.
Aleuc - Blacksmith in Stonehills. Has a house and slightly modified exterior forge area. Stonehills ought to be plenty populated now.
Captain Metilius - Castle Dour. Hangs around the war room during Bleak Falls Barrow or Jagged Crown, wanders the castle district outside otherwise. Will be disabled if the Stormcloaks have Solitude.
Grushnag - Placed with the Markarth Khajiit caravan and will travel with them. Serves as a guard due to the dangerous nature of The Reach.
Herebane Sorenshield - Added on the span of Kilkreath Ruins between the first and second interior areas. He will patrol the area there and is now carrying his named reward items too.
Karinda - Dagny's horse that was originally planned for use in the darker side of The Whispering Door. Just for show now though.
Mazgak - Added to the hunters in Bloated Man's Grotto.
Spirit of the Ancient Traveler - Added at Wayward Pass as was apparently intended.
Steirod - NPC planned for use at Irontree Mill.
Trilf - NPC planned for use at Irontree Mill.
Sulvar the Steady - Placed in Niranye's house, spends the rest of his time at the warehouse. It made no sense for him to spend his entire existence in her place.
Tasius Tragus - Added in the Dragon Bridge tavern. Doesn't do much other than sandboxing inside and outside. Sleeps at the inn. Supposedly is Varnius Junius' boss.
Thjollod - Added to the hunters in Bloated Man's Grotto.
Viding - Added to the hunters in Bloated Man's Grotto.
Mithorpa Nasyal - Dark Elf NPC assigned to Barleydark Farm.
Uglarz - Restored for Narzulbur, involved in a quest.
College Guard - A generic guard for the College of Winterhold. Will patrol the grounds, and sleep upstairs in the Hall of Attainment.
Froa - Daughter of Kjeld and Iddra who is mentioned in at least two scenes but doesn't exist.
Guards restored for Half-Moon Mill who will use the cut dialogues for that location.
Gallus' decoded journal - Will appear once the final major portion of the Thieves Guild quest is done.
Spectral Arrow - Spell tome reward for completing Treva's Watch.
Falmer Supple Bow - A slightly better version of the normal Falmer bow. Added to 3 of the encounter varieties of Falmer. A tempering recipe has been provided as well.
Briarheart Geis - A special version of a Forsworn axe, now in the hands of the Briarheart at Lost Valley Redoubt.
Mzinchaleft Guard's Note - A note for the guards who are watching Maluril's room.
Habd's Death Letter - A note left behind by the former owner of Frostflow Lighthouse.
Sild's Staff - A unique item available on Sild the Warlock in Rannveig's Fast that summons subjugated ghosts.
Circle of Vitality - Added a new tome for the spell, plus completed the missing parts.
Stormcloak Cuirass (sleeved version) - An alternate version of the standard Stormcloak Cuirass that was never added to the game.
Letter to Vals Veran - A short note that provides a bit of backstory to Vals Veran.
Robes & Boots - Several articles of clothing that were not added to leveled lists are now available.
Letter from Harkon - A short note carried by Malkus talking about Harkon's promise for finding a Moth Priest.
Research Thief - An unfinished quest at the College of Winterhold. Nirya has something she'd like you to do. (Repeatable radiant quest)
Filling Soul Gems - Sergius Turrianus doesn't just want you to restock them, the lazy bum! (Repeatable radiant quest)
The Missing Apprentices - Phinis Gestor wants someone to find out what happened to the previous group of apprentices.
Tolfdir the Absent-Minded - His alembic isn't the only thing he routinely misplaces! (Repeatable radiant quest)
Animal Pelt Collection - Restored a radiant quest for the Companions to collect animal pelts. Needed some logic tweaks and bugfix hacks to get it into useable shape.
Rogue Wizard - Tolfdir has more than just his absent-mindedness he needs help with. (Repeatable radiant quest)
Hitting the Books - An extra dialogue exchange was restored between the player and Mirabelle Ervine.
"A Wife For Mauhulakh" (name provided by CRF) - Chief Mauhulakh is lonely and longs for companionship.
Proving Honor - Aela can now be chosen as your shield-sibling if you do more work for her than Farkas.
Supply Line - Frost River Farm needs help distributing their mead.
Shalidor's Insights - Added the missing fortify magicka scroll to the reward table.
Runil's Dark Past - Restored what little there is for this. Need to retrieve his journal first before the dialogue becomes available.
Mourning - NPCs who lose friends or loved ones may mourn the loss for a set period of time.
DialogueRiftenRatway - Restored a non-functional dialogue scene between the player and two thugs in the Ratway entrance. (Disabled if Live Another Life is installed and Thieves Guild start is chosen)
DialogueWhiterun - Scene between Uthgerd the Unbroken and Skulvar Sable-Hilt at the Whiterun Stables.
DialogueWhiterun - Scene where Mikael thanks the audience for their applause as the player first enters the Bannered Mare.
DialogueGenericVigilantsOfStendarr - Restored dialogue for the Vigilants to confront the player when they are wearing/wielding a Daedric artifact item. (http://uesp.net/wiki/Skyrim:Vigilants_of_Stendarr#Conversations)
Windhelm - 2 scenes between Scouts-Many-Marshes and Ambarys unlocked by giving Scouts-Many-Marshes an AI pack to sandbox in the club after work.
Solitude - 3 scenes involvng Xander have been restored by giving him AI packages to go to each of the stores he should visit.
MS06StartPotemaEscapesScene - Removed condition blocking the dialogue from Potema's escape sequence.
Thalmor Justiciar HQ in Solitude - Populated with one commander and 4 justiciars who will disable if the Stormcloaks take Solitude. Banners changed from Imperial to Thalmor, and these banners will change again to Stormcloak ones if they take the city.
Castle Dour Tower - Restored access to an unused tower room above General Tullius' room. Captain Metilius will sandbox here for part of the day as well as sleep here since he has no bed otherwise.
Frost River Farm - The meadery that goes with the Supply Line quest that was restored.
Irontree Mill - Restored a missing sawmill originally designated for Haafingar Hold. Haafingar has no adequate space for it, so it's just over the border with Hjaalmarch, located next to the newly restored Frost River Farm. Steirod and Trilf live and work here.
Trilf's House - Added with the relocation of Irontree Mill after discovering that there is a key and location data for a house. Since Steirod has nowhere else to go, he'll be living there too.
Barleydark Farm - Restored a farm southwest of Fort Greymoor occupied by Mithorpa Nasyal. The location was already leveled out and labeled, just never actually built.
Stonehills - Restored the village which was intended to be placed here. (Argi Farseer's house, Aleuc's house [blacksmith], Talib's house)
Wintersand Manor - Nazeem & Ahlam's house, restored to the game at Chillfurrow Farm.
Maiden-Loom Manor - Lilith Maiden-Loom's house, restored to the game across from Whiterun Stables.
Cidhna Mine - Obscured Passage, restored and repurposed as an escape route out of the prison.
Frostbark Lumber Mill - The abandoned remains of the sawmill that Ganna tells you about in Kynesgrove but was never added to the game.
Heljarchen - The village which was intended to be placed surrounding Nightgate Inn has been restored. (Blacksmith, Alchemist, 2 farmhouses, and the NPCs who live in them)
Riften - Restores the southeast city gate to the game, which was boarded over prior to release for some reason.
Hoarfrost Grotto - A small unfinished ice cave dungeon with ice wraiths and a frost atronach. Should work with the Companions quest "Rescue Mission" as well.
Hana - For a ton of beta testing my characters weren't able to do. Bethesda's rat's nest never stood a chance!
nonoodles - Meshes used for the restored Riften southeast gate.
This mod is not made, guaranteed, or supported by Zenimax, Bethesda Game Studios, or any of their affiliates.
What does cutting room floor do Skyrim? ›
Cutting Room Floor is a mod created for The Elder Scrolls V: Skyrim and The Elder Scrolls V: Skyrim Special Edition that adds features that were originally intended to be in the game but didn't make it to the final stage. This includes quests, characters, items, scenes and much more.What is on the cutting room floor meaning? ›
(idiomatic) Not included in the finalized version of something; deliberately rejected or unintentionally overlooked.Where can you buy cloaks in Skyrim? ›
Dragon Priest cloaks are found in the depths of Nordic Ruins, Hold Guard cloaks are found in Barracks, and a variety of other cloaks, capes, and coverings can be found in dungeons, towers, and as part of specific loot tables.Whats the point of using a lumber mill in Skyrim? ›
These are small structures found alongside a major water source with a mill for cutting lumber. They are also referred to as wood mills. Most can be used as a way to earn money by chopping and selling firewood. Selling firewood to a mill owner will raise their disposition towards Dragonborn.What's the point of building materials in Skyrim? ›
Required to make display cases, alchemy labs, arcane enchanters, general lighting, stuffed trophies and beds in your home. You can buy these at any general store. With these materials, you can start Building Your House!What are the steps involved in cutting room? ›
- Preparation for sewing.
a room where something is cut into pieces: She used scraps of fabric from a tailor's cutting room. The fish house includes a cutting room with a concrete floor. More examples.Which activity is done in cutting room? ›
In a garment manufacturing factory, the cutting room is a section or department where the fabric cutting process is performed. For making readymade garments, garment components or parts are cut from the textile fabrics using industrial equipment.What is the best outfit in Skyrim? ›
No doubt the coolest and best heavy armor set in Skyrim, the Daedric armor set is both a statement and a great choice. Even better, it requires a lower level of Smithing than Dragonplate armor, only 90, as well as the Daedric Smithing perk. While it can rarely be found in loot, it's possible to find it after level 49.Does flame cloak hurt followers? ›
J'zargo's Scrolls contain a Flame Cloak spell that deals damage to self and extra damage to Undead. There are 13 in all. This version of the spell can harm the Dragonborn's followers and make them hostile.
Can you still get legendary cloak MoP? ›
Nope. The cloaks were removed at the end of MoP, along with the entire questline to get them. Never to return.What are the perks of being a wood elf in Skyrim? ›
- Alchemy: +5.
- Archery: +10.
- Light Armor: +5.
- Lockpicking: +5.
- Pickpocket: +5.
- Sneak: +5.
- 8/10 TREASURE HUNTER.
- 7/10 ENCHANTER.
- 6/10 BLACKSMITH.
- 5/10 JEWELER.
- 4/10 POTION ALCHEMIST.
- 3/10 THIEF.
- 2/10 DARK BROTHERHOOD ASSASSIN.
- 1/10 DRAGON SLAYER.
For other uses, see Bosmer. Bosmer (or, more commonly, Wood Elves) are the elven people of Valenwood. They prefer a simple existence, living in harmony with the land and wild animals. They are known to be the best archers in all of Tamriel and are known for their ability to command wild creatures.What is the strongest build in Skyrim? ›
- The Bound Warrior.
- The Magical Tank.
- The Paladin.
- The Craftsman.
- The Staggerer.
- The Idiot Wizard.
- The Pure Scholar.
- The Pacifist.
The ability to damage foes from a distance where they can't retaliate makes bows naturally the strongest weapons in the game. Thus, it's no surprise that Auriel's Bow is the most powerful weapon a player can find in Skyrim.
Diamond is a valuable gem in The Elder Scrolls V: Skyrim that can be sold to merchants or used in creating pieces of jewelry at a forge using gold ingots.What are the 4 methods of cutting? ›
The Four Basic Knife Cutting Techniques
Watch Chef Blake's video to learn the proper methods of dicing, mincing, julienne, and chiffonade.
- Rule 1: Never make a cut without a positive reason.
- Rule 2: When undecided about the exact frame to cut on, cut long rather than short.
- Rule 3: Whenever possible cut “in movement.”
- Rule 5: All scenes should begin and end with continuing action.
Created by original owner Steve Walter (Berklee Alumnus) and co-owner Chris Noth (Sex and the City, Law & Order, The Good Wife), the new Cutting Room continues the tradition of extraordinary performances and special moments, with a fresh new take on what a rock club & lounge should feel like.
What is the objective of cutting room? ›
The main objective of a cutting room is cutting the fabric for garments and feeding cuttings to the stitching floor. To achieve this, the cutting department needs to follow a defined workflow, which is also called standard operating procedures.What is lay planning in cutting room? ›
A lay planning is the basis of managing cutting room labor and table space . A major activity of the cut - plan is marker making that is the process of determining the most efficient layout of the pattern pieces for a specific style, fabric, and the distribution of sizes .What are five basic cutting processes? ›
Cutting processes work by causing fracture of the material that is processed. Usually, the portion that is fractured away is in small sized pieces, called chips. Common cutting processes include sawing, shaping (or planing), broaching, drilling, grinding, turning and milling.What are the two types of cutting? ›
Cutting can be broadly divided into two methods: rolling, where the workpiece is restrained while the tools turn, and turning, where the workpiece is turned instead.What are the equipment used in cutting? ›
Fabric scissors, kitchen shears, spring loaded scissors, pruning shears, paper trimmer, craft knives, thread clipper, rotary cutter and more.What does COC QASmoke do? ›
The QASmoke dev room, named after its console command, is an area dedicated to testing every item in the game. Every chest in this room includes items of a particular category.What does Blessing of Kyne do? ›
The item applies Kyne's Blessing when worn which is stated to reduce damage taken from animals by 10%, but incorrectly reduces damage from all creatures.Can you redo a room in Skyrim? ›
nope, you can't change the rooms once you build them.Can you remove a room in hearthfire? ›
Nope. Once you build it, it's done. That's basically it. But don't worry, because you can buy 2 other pieces of land and build the other 6 additions on those houses.How do I get out of COC QASmoke? ›
How do you get out of coc qasmoke (editor smoke test) | Fandom. And you'll appear in Riverwood. This only works on PC. You go to your console commannds, which is the "~" (or the button under the "Esc" button).
What is QASmoke? ›
Tunnels (editorID: QASmoke) is a test cell in Fallout 4, that can only be accessed with console commands. It is named "Tunnels" on the local map, and can be visited using the console command coc QASmoke.How do I get to the secret dev room in Fallout 4? ›
How To Enter The Developer Room. For PC players, it is a relatively simple endeavor to access the secret developer room. Simply press your ~ (tilde) key to access your console commands. Once the game's console commands have been brought up, type “COC QASMOKE”.What happens if you give Froki his bow? ›
Froki's Bow is an enchanted Long Bow found in the last cave of the quest, Kyne's Sacred Trials given by Froki Whetted-Blade. Not much use for Froki's Bow except for the return of the bow which in turn, allows Froki to follow you. Froki's Bow is enchanted with 15 points of Stamina Damage.Is Kyne the same as Kynareth? ›
In Skyrim, Kynareth is known as Kyne, and she is believed to be the wife of Shor. The Throat of the World is considered to be her sacred mountain.What does the amulet of Kynareth do? ›
Increases your Stamina by 10 points.Can your house in Skyrim be robbed? ›
No. There are no NPCs in Skyrim that will steal items you stored in your home, or any other safe, non-resetting containers. Even thief and bandit NPCs won't be able to steal those items. Your items should be safe as long as you put them in a safe, non-resetting container.Can I Unadopt in Skyrim? ›
You can't even if you wanted to. Children are flagged as essential. Unless you have the killable children mod. You can kill them, but still can't un-adopt them.What is the prettiest house in Skyrim? ›
1/10 Heljarchen Hall Is The Clear Winner
The abundance of space also makes Heljarchen a great place for a player's spouse and children. Between the beautiful landscape views, large amounts of space, a central location in Skyrim, and stunning sunsets, Heljarchen is easily the best house in Skyrim.
You can only purchase Morthal land if you are a thane of that hold. You can buy all 3 plots and build 3 new houses.What is the biggest Hearthfire house in Skyrim? ›
Proudspire is one of the biggest houses in the game, with plenty of spare room for a family without you having to sacrifice space for other rooms. It's near the market, located in the capital city, and even has a quest attached to it, No Stone Unturned.
Can you live in abandoned house Skyrim? ›
The house can be used as free player housing, as items will not disappear from the containers. There are no cooking, alchemy, or enchanting facilities, but the house has the largest amount of storage containers in the game, with 62 in total.